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Project


 

 

 

Empreintes

Prints in motion

Press Release

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Project


 

 

 

Empreintes

Prints in motion

Press Release

 

"Space melts like sand running through one’s fingers." Species of spaces, Georges Perec

Empreintes takes snapshots of our movements and questions their remnants.
Is that possible to make our gestures tangible? How can an imprint of a gesture exist?
Through the tracking of their hands in motion, visitors create shapes in space.

2015 — Depth sensor, computer, video projector.

 

A project by: Béatrice Lartigue - Lab212, Development: Sébastien Courvoisier

 

Video


Video


Exhibition at LUX Scène Nationale Valence, France - 2016

 

Co-production: MuDALUX Scène Nationale

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Installation-1


Installation-1


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Installation-2


Installation-2


Statement


Statement


Revealing the immaterial

Empreintes plays with the space between private and public space. It invites visitors to go through the matter, to reflect themselves in it, to transcend it.

Gesture studies

Through the tracking of their hands in motion, visitors create shapes in space. These marks evolve and warp as time goes by.

 
 
 
 
Anthropométrie de l'époque bleue (ANT 82), Yves Klein, 1960

Anthropométrie de l'époque bleue (ANT 82), Yves Klein, 1960

Yves Klein in the Void Room, Charles Wilp, 1961

Yves Klein in the Void Room, Charles Wilp, 1961

Yves Klein, Charles Wilp, 1961

Yves Klein, Charles Wilp, 1961

Yves Klein, transfiguring the real

With the Anthropometry paintings, Yves Klein reveals the immaterial qualities of the void, by making imprints of participants bodies.

Anthropometry is the study of human proportions, and by systematically directing the “living paint brushes” Klein believed his art was the most concentrated expression of vital energy imaginable. The prints are on the boundary between the figurative and the abstract.

 

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Stills-1


Stills-1


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Stills-2


Stills-2


Process


Process


Real-time tracking

Empreintes was developed in JavaScript using Three.js on top of Electron. A Leap Motion controller tracks the visitor's hands, whose data are applied to custom 3D hand models using diverse rules of interactions and representations (relying on specific shaders and physics engines).